
The Board on Science Education at the National Research Council has just released a new report, “Learning Science: Computer Games, Simulations, and Education.”The study committee, chaired by Margaret Honey, CEO and President of the New York Hall of Science, concluded that:
- Games and simulations have potential to advance multiple science learning goals, including motivation, conceptual understanding, science process skills and understanding of the nature of science, scientific argumentation, and identification with science and science learning.
- Most studies of simulations have focused on conceptual understanding, providing promising evidence that well-designed simulations can advance this science learning goal. There is moderate evidence that they can motivate students’ interest in learning science and less evidence related to other science learning goals.
- Evidence of the effectiveness of games in supporting science learning is emerging, but remains inconclusive.
- Gaps and weaknesses in the research on games and simulations slow accumulation of evidence that might demonstrate their effectiveness and guide continued improvement.
To improve the overall quality of future research, the committee recommends:
- Researchers and developers should clearly specify the desired learning outcomes of a simulation or game and describe in detail how it is expected to advance these outcomes.
- Researchers should initially develop design and evaluation methods that focus on continual improvement.
The committee recommends targeted research to fill gaps in our understanding of:
- The role of simulations and games in advancing the full range of science learning goals;
- Transfer of learning from simulations and games to other contexts;
- Their role in increasing diverse learners’ access to high-quality science learning experiences;
- How the learning context influences their effectiveness;
- Using them to assess and support individualized learning; and
- Scaling up their use for science learning.
To build an infrastructure for sustained research and continual improvement, the committee recommends that:
- Academic researchers, commercial game developers and publishers, and educational practitioners and policymakers establish research and development partnerships to share knowledge and advance the field.
- Government agencies and foundations consider the potential benefits of providing sustained funding for such partnerships.
Read the full report
Related articles
Handbook of Research on Learning and Instruction (psypress.com)
Rate this blog post: